I just finished the single-player game in BioShock 2, and, as expected, the story wasn’t as good as that of BioShock. “As expected,” because BioShock was one of the best stories I’d ever played, largely because of the visionary character of Andrew Ryan.
Andrew Ryan is the founder of Rapture, a fabulous undersea libertarian utopia. The city collapsed into various factions, all of which were driven mad by gene splicing technology that had given them super powers.
I find Ryan endlessly fascinating. Like John Galt in Atlas Shrugged he has created his perfect world. But Ryan’s ideals were tested in a way that Galt’s never were, and — here’s the fascinating part — Ryan failed the test. He became the government he hated, seizing the property of the rivals that threatened his regime. And yet he never stopped believing in his ideals.
Games website IGN placed Ryan in their list of greatest videogame villains, but I don’t think Ryan is a villain. He’s a hero who failed to live up to his own ideals. In that sense, he’s more real than John Galt or Howard Roark. To be able to say that about a videogame character is a great compliment to Ken Levine and the team at Irrational Games.